
Immersive VR Experience
TIMELINE
Feb - Apr 2025
TEAM
Allan Jerrold
Gaurang Jadhav
TOOLS
Unity 2022
Meta Quest 3
Blender
DISCIPLINES
Immersive Art
User Research
XR Experinec
Interactive VR Design
Every individual has their own understandings and expectation of how an After Life experience should look like based on their own personal understandings and learnings from religion or philosophy or even creativity. To understand such personal expectation, user interviews from diverse belief group has been conducted.
User Interviews (Peak through)
Access interview
MS in Computer science
MS in Computer science
MS in Computer science
The experience consists of multiple interactions implemented in Unity using C#.
Target audiences
1) Public
These people lives near ASU MIX Center, visiting the center to participate in community engagement.
11-60
500
12
VISITORS ENGAGED
Explores new technologies in their free time to assess potential personal or business benefits.
Unfamiliar with VR headset
Motion sickness
2) ASU students
Students who took class related to immersive experience in MIX center or planning to take and seeking opportunities for networking.
17-25
200
20
Experience Immersive experience and to see outcomes in course work of students enrolled in multiple immersive related courses
Time constraint
Waiting time











